Mysteries of Shaola: The Cave - I will open "caves" in the heads of my enemies

Mysteries of Shaola: The Cave - I will open "caves" in the heads of my enemies

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My opinion:
An RPG with classic viewpoint and turn-based battle system, graphics from the past, easy-to-learn game controls and mechanics, humor and interesting plot.

About the Game
Mysteries of Shaola: The Cave is a role-playing game that brings mystery elements to the fantasy genre. Fight through the Kazen Kingdom and uncover the truth of the mysterious cave. Discover secrets, build your legend and ultimately confront the corrupt force in this new chronicle of Shaola.

It looks like any common cave—just a rocky cave, silently sitting alone in the cold wilderness.

Even on the brightest day, the cave's entrance remains dark, as if concealing thousands of secrets.

No one knows what it's like inside the cave because no one has ever come out of it.

Many brave men, unable to resist their curiosity, have infiltrated the cave to discover the secrets inside. None have come back. It's as if they vanished into thin air.

Darkness descends over Kazen. Wars, conspiracies, mysterious abductions are overshadowing the kingdom.

The Rose family has spent a year running for their lives, desperately trying to escape the warlords and powerful factions after failing to convince people that they don't have that valuable thing that people have been searching for. No one believes them.

They have gone deep into deserts, jungles and islands, but no matter where they went, no matter how hard they tried, they couldn't escape. They have reached a dead end.

The cave! The scariest place in the world has become their only option, as no one would dare enter it!

However, when they reached the area, the enemies came at full force. Richard Rose and his beloved wife sacrificed themselves so that their two children could escape.

Denzel, badly wounded, and his little sister, Helen, finally reached the entrance, trying to swallow their tears, pondering whether to enter the cave...

Thirty-five years later, a powerful family in the Ankania Kingdom was slaughtered. No living things were left alive and the mansion was burned down to ashes.

A week later, another family was found slaughtered, in exactly the same circumstances.

The Ankania Kingdom seeks help from its ally, the Zuda Kingdom. The Iron Eagle of Zuda is the world's oldest and most powerful organization of spies.

As the spymasters start digging deeper, they discover the link between the killing sprees and ... the cave.

As one of the top agents of the Iron Eagle, Ice will go to the cave and do everything to stop this madness before the body count rises—even if it means risking his life.

A suspenseful, thrilling story with shocking plot twists
Simple, easy-to-learn game controls and mechanics
Earn irresistible rewards for advancing levels
Slash bushes, find hidden treasures, explore secret areas
Nostalgic, classic sideview, intense turn-based battle system, with on-field visible enemies and no random encounters in which you walk five steps and get into a battle
No "game over"
Different interesting conversation depends on the makeup of your party
Multiple endings based on dialogue choices, subtle triggers and other variables; each ending reveals a meaningful secret
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